Balance, Performance, and Polish
Out of Space » Devlog
This week’s update for Out of Space focuses on refining gameplay balance, optimizing performance, and polishing visual effects.
Here’s what’s new:
Engine & Tooling
- Migrated the project to Godot 4.5, leveraging the latest engine improvements and bug fixes.
Spawn System Overhaul
- Fixed irregular spawn density issues tied to screen size, ensuring consistent challenge across all resolutions.
Gameplay Balance & Mechanics
- Adjusted rocket damage and speed for better pacing and difficulty balance.
- Reduced the effective range of asteroid mines to encourage strategic placement.
- Asteroid impacts now deal less damage to shields, giving players more breathing room.
- The ammo refill power-up now restores ammo beyond the initial capacity, rewarding players during critical moments.
- Ships stats like speed and pickup range have been updated to rebalance ships.
Visual & Performance Improvements
- Replaced placeholder effects with a new particle-based explosion system for more satisfying feedback.
Out of Space
Fast-paced endless runner in SPACE!
| Status | Released |
| Author | Pixel Patterns |
| Genre | Action, Racing |
| Tags | 2D, Asteroids, Endless Runner, Minimalist, Sci-fi, Space, Top-Down |
| Languages | English |
More posts
- Bug fixes & minor improvements5 days ago
- Out of Space is out of Early Access!10 days ago
- Bug fixes52 days ago
- Minor update59 days ago
- Power the Power Ups!73 days ago
- Touch input bug fix for ship abilities85 days ago
- Bug fix for touch control detection86 days ago
- Touch support for mobile devices87 days ago
- Many new space ships available94 days ago
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